Re: [PATCH 2/2] staging: vc04_services: mmal-common: Do not use bool in structures

From: Greg Kroah-Hartman
Date: Thu Nov 17 2022 - 08:13:33 EST


On Thu, Nov 17, 2022 at 06:29:53PM +0530, Umang Jain wrote:
> Do not use bool in structures, it already gets flagged by checkpatch:
>
> "Avoid using bool structure members because of possible alignment issues"
>
> Hence, modify struct mmal_fmt.remove_padding to use u32. No change in
> assignments as 0/1 are already being used with mmal_fmt.remove_padding.
>
> Signed-off-by: Umang Jain <umang.jain@xxxxxxxxxxxxxxxx>
> ---
> drivers/staging/vc04_services/vchiq-mmal/mmal-common.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
> index b33129403a30..fd02440f41b2 100644
> --- a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
> +++ b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
> @@ -32,9 +32,9 @@ struct mmal_fmt {
> int depth;
> u32 mmal_component; /* MMAL component index to be used to encode */
> u32 ybbp; /* depth of first Y plane for planar formats */
> - bool remove_padding; /* Does the GPU have to remove padding,
> - * or can we do hide padding via bytesperline.
> - */
> + u32 remove_padding; /* Does the GPU have to remove padding,
> + * or can we do hide padding via bytesperline.
> + */

checkpatch is wrong here, bool is correct to use and is just fine.

thanks,

greg k-h